Youth co-design:
Playbl’s games are designed and developed in partnership with adolescents. They work with the team from the beginning of each project and at every stage so the games reflect their stories, their voices and their vision. Playbl then engages them to evaluate the games to demonstrate that they work.

Playbl

Playbl uses the power of play to improve health outcomes for adolescents: five evidence-based digital health games focus on mental health, substance misuse (vaping and opioids) and sexual health by targeting risk prevention and health promotion. Games are used as general prevention and targeted interventions within schools and other settings.
Product Information
  • Student mental health focus areas: Develop life and character-building skills, Promote Social and School Connectedness, Equip Staff and Students to Recognize and Respond to Distress
  • Product category: Curriculum/lessons, Self-guided activities, Crisis intervention
  • Grade levels: 5th grade, 6th grade, 7th grade, 8th grade, 9th grade, 10th grade, 11th grade, 12th grade
  • End user(s): Students, Parents
  • Tiers of intervention: Tier 1, Tier 2, Tier 3 
  • District experience: <1,000 students, 1,000-5,000 students, 5,001-20,000 students, 20,001-50,000 students, 50,001-100,000 students, >100,000 students
  • Free version available?: Free version is available nationwide.
  • Detail about availability: Free teacher pilots are available upon request
Impact
  • Intended outcomes: Prevention of substance abuse, std’s, and promotion of mental health
  • Demonstrated outcomes: The games were developed and evaluated by the play2PREVENT Lab, using the most rigorous scientific methods. They are backed by over 25 published papers in peer-reviewed journals including: empowerED, PlaySmart1, PlaySmart2. Playbl has found significant and sustained health outcomes in children and adolescents.

Privacy & Safety
  • Privacy & security: Playbl is COPPA compliant because they do not collect any personal information from children. They fully support the efforts of any school they work with to comply with FERPA.
  • Crisis protocols: Playbl does not collect any personal information from students.

Data provided to school/district

Pre/post assessment data measuring student knowledge, attitudes, and beliefs, and usage data

Accessibility
  • Web accessibility: Playbl fully supports the efforts of any school they work with to comply with WCAG 2.1 AA guidelines.
  • Language accessibility: Language translations are coming in 2026.

Youth co-design:
Playbl’s games are designed and developed in partnership with adolescents. They work with the team from the beginning of each project and at every stage so the games reflect their stories, their voices and their vision. Playbl then engages them to evaluate the games to demonstrate that they work.

Note

All information was provided by the company in June 2025. We encourage you to ask for up-to-date information as well as any additional information needed, when considering products.  

Technology required
Tiers of intervention